Nobody being creative you say?
Though I share skepticism on smartphones. Off to read a book to my daughter now.
There isn't enough research out there that distinguishes between different types of screen time.
And a lot of it is interchangeable and repetitive - like all those Instagram photos taken in the same popular locations with the same few stock poses.
The same thing applies to music (generic watered-down techno with bass-drum-under-samples and maybe a bit of synth), visual art (digital paintings of pretty anime-influenced girls, lone heroic fantasy figures dwarfed by an impossibly huge menacing monster, relatively trivial generative code animations), and short movies (generic sci-fi settings and tropes, generic scripts, pro-quality CGI.)
Unusual talent, deep mastery of a medium with some awareness of its history, non-trivial content, and an original voice are very rare.
It's not that it's all terrible, but there's far more superficial trope mimicry than powerfully resonant original creative work.
To make a compelling argument, you have to show that it's somehow worse than it used to be. For my money, the peak quality now attained by art is definitely better than it used to be. Why, even just in music, within the past decade the musical genres thoroughly burst their banks and now I find most new music defies classification - I can only listen in wonder. Not all of it is good, to be sure, but vast amounts of it are at least interesting.
A bigger problem for me is that today's generation have no hope in figuring out how things like a smartphone work from first principles. At least when I was growing up in the 1970s, I had the fiction that I could understand how things work, and so I didn't give up trying.
I'm on the younger end of the HN spectrum, so I grew up playing Minecraft pretty regularly. I remember stumbling into low-level hardware design with a thing in the game called Redstone. You could combine it in numerous ways to make various Boolean logic gates. That progressed into making memory, ALU's, and the like in said game. Fast forward 8 years and I'm a hardware engineer IRL. Once you understand the basic 'building blocks' of how something works you'll develop an interest in the rest of the abstraction generally.
I suppose the best way to see it would be to think of it like a program. You can build a program from bunch of functions, not knowing how those individually "work", and have a finished product at the end. That's still an enjoyable process. You might enjoy it so much that you jump into the library and look at how the functions work. You might go further and look at how the code works at a lower-level language. Then down to machine code. Then at a part level (graphics card, processor, RAM etc). Then a component level. Then at an electro-dynamics level. You can keep going further and further into deeper levels of phsyics.
A kid is still going to have a grand old time plugging in all the parts of their computer and having it turn on, as much as they do building tree-houses and go-karts.
A better question is, is it art?
Is a gift in the form of a drawn picture for Father's or Mother's day?
Is Who's Afraid of Red, Yellow and Blue?
Is a laptop with a plethora of malware a work of art?
It may not live up to your standards of quality, but that's up to everyone themselves to decide.
At least, with phones, kids can talk to each other, write, take pictures, and eventually make apps. Try making an app on the Playstation.
Kids today can create many things: mod games, work on scientific project even start businesses... Some voluntary work done by teenagers is surpassing professional companies in quality. Even taking pictures with phone creates something.
And with niche hobbies one can get at some level (for hobbyst) just by watching a few hours of youtube videos. Again it is not "consumption" but learning.
Gaming is the same thing, kids are learning cooperation, new skills, husttle etc.
It is not just media consumption. Computers and internet do not work the way books or TV works. It is dialog, two way communication that takes user feedback.
I think that's true for the current generation, so many adults I know don't appear to have any hobbies (creative or otherwise) whatsoever and spend every second of their free time consuming and not creating, not even consuming good content but crappy reality shows. I do more than most people I know (less than I'd like and mostly coding stuff) but I still come up way short of my perception of my fathers generation, of an evening I could generally find them hacking away at something out in the shed.
I got into all kinds of creative hobbies because everyone around me was so boring. We were always the exception. It's been true through human history. The weirdos who go out and build a plane or a car or start a movement were always mocked and pathologized before they were venerated.
Kids these days OTOH want to become YouTubers... and they actually CAN and DO with free video editing apps, 4K cameras built into their phones, etc. They're making memes (just look at all the creativity coming out of something as inane as TikTok), and just look at Minecraft.
For instance, IIRC, MIT or CMU reopened glass making factories that were retired. They too felt that people need some tangible work for their own good.