To me it seemed like a decent introduction to a tool designed to help get people take a look outside of their bubbles.
> to playfully challenge perspectives, while unlocking achievements
Who's looking to "playfully challenge perspectives"? and "[unlock] achievements"? Discussions aren't generally a game, but this seems to pitch it that way. I don't know about you guys, but I think more often than not, discussions are a generally stressful thing that people do because they must. The description might benefit in changing to a somewhat more serious tone.
Also, talking of "unlocking achievements" gives the project a manipulative kind of feel. The description states what it offers to people, and in that is the mention of being able to obtain fake internet points in the form of achievements. Is fake internet points supposed to motivate one to join the project?
Anyway, I'm just trying to expand on what's probably cringey. It's still good work.
Also, the achievements angle is also cringe for me because achievements are a buzzword fad that makes me think the person behind this thing is not a very deep thinker, doesn’t appreciate the fact that it will look bad to advertise the achievements, and maybe is a person who has trouble thinking for himself and gets swept up into actually believing fads.
If I were going to write a description it would be something like this: a platform where people are given the opportunity to refine their opinions based on civil discussion with the assistance of a tasteful incentive scheme.
It seems to bring down to earth a bit. Reading criticism that is so personal can be upsetting. I genuinely hope that I have in no way upset this person. We all learn these hard lessons from time to time. I know I’ve had more than I can count.
"DTC is a community-driven live discussion platform that matches you one-on-one to challenge ideas. The experience is fun and quirky as users control talking virtual avatars and rate each other on their politeness. Achievements are earned for good behavior (via similar techniques Overwatch uses to curb aggressive behavior), while toxic behavior is flagged to be reviewed by moderators. Good behavior is also rewarded with points that allow further avatar customization and new environment unlocks."
Does this help?