What do you mean by reusable exactly? And how does proactive computing differ? Do you have an example you can share?
This trait of tasks makes sense when writing things like web servers because it prevents developers from shooting themselves in the foot by writing something that isn't stateless.
By proactive computing, I mean some program that always has control of the entire execution graph. For example, a simulation may initialize a bunch of datastructures, separate some of them into threads, run the threads, wait for all of them to complete x ticks, do some synchronization or measurement of the total system, then continue y times, and exit.