C++ has lots of bells and whistles, some of which Rust doesn't have (classes, to name one), but those aren't necessarily more important bells and whistles.
Also, the Rust infrastructure is light-years ahead of linking in libraries in C/C++. Compile times are higher, but not horribly so.
Sorry, but you've got this backwards. From a user's perspective, cargo seems like a much nicer build system than the more-or-less manual build systems of make et al. But that's because cargo is opinionated and inflexible: it really wants to be the primary driver of the build system, and it also doesn't quite support all of the things you can do with custom linking.
As a result, when you have large projects composed of multiple libraries, your choices are either to drive rustc manually and skip cargo altogether, or to create a single macro crate for cargo to link all the rust code as a sublibrary for linking into your main project code. You end up with something like this: https://dxr.mozilla.org/mozilla-central/source/toolkit/libra... to describe all of the Rust libraries you have in your project.
Seems different. But it doesn't seem bad.
Granted, I've not worked on a project of that size, but it seems to me that if it works for 'normal' sized projects quite well and works as well as anything else for large projects (as in, nothing works perfectly for large projects, they all need tweaking), then it is ahead of the alternatives.
I don't know what all of the trade-offs are, so I don't know where the current situation sits in this space. https://gist.github.com/rylev/0e3c3895dcb40b6a1c1cf8c427c01b... is the minutes of a session between the scary-custom-build-system people discussing (among other things) the pain points of cargo with their build systems.
No tool is perfect, but the team seems pretty dedicated to improving things.
Wouldn't it be fair to say that reducing memory unsafety as much as possible without hurting performance is a good goal to have when making a replacement for C? Assuming that's the case, it's relevant that C++ doesn't eliminate it as much as Rust when comparing the two languages as C replacements.
(2) Both Rust and C++ can be used to write most / all of the code that can be written in C, at a zero runtime cost. Their difference is in ergonomics, safety features, ecosystem maturity, etc.
The other "feature" that C++ has in this space is that it has a bad reputation as far as the C stalwarts are concerned, whereas Rust has not gained that reputation.