Say you have an onscreen cat picture which can be moved around the screen (it has x,y coordinates). So you create a CatModel with attributes called x and y. You have a CatView which has an associated div - the cat picture. Now you can just bind your view to the "change:x" and "change:y" events of the CatModel, and have it update onscreen whenever the data model changes. Maybe every time you move the CatView with your mouse you call model.save() - that will be sent as a REST request for you. Now call model.fetch() every 5 seconds, and the onscreen cat picture will move to whatever state is held on the server. The code is clean, and tiny.
I guess what I'm saying is that it will only take you 5 minutes to create a massively multiplayer online cat picture moving game, with far less code you might otherwise have needed.