In practice, we are indeed not interested in every imaginable environments, only in "realistic" ones.
It was not clear for me if the paper addressed such concerns for AGI, e.g. when writing:
To achieve good rewards across the universe of all environments, such an AI would need to have (or appear to have) creativity (for those environments intended to reward creativity), pattern-matching skills (for those environments intended to reward pattern-matching), ability to adapt and learn (for those environments which do not explicitly advertise what things they are intended to reward, or whose goals change over time), etc.
But like I said, I only skimmed it.
In general (not talking about the paper there), I have the impression that this is something that may be missed (sometimes even by researchers working in the domain), and I agree very much to your point!
This is why I think the NFLT gives us an interesting theoretical insight here:
Making a "General" AI is not actually about creating an approach that is able to learn efficiently about any type of environment.