They talk about that specifically. The claim is that at the moment, one grandmaster, unilaterally, can play in such a way as the result will be an inconclusive draw with a very high probability. I say "unilaterally" because even if the other grandmaster they're playing wants a higher-risk-higher-reward game, they can't force the game that way. Such games certainly require a lot of skill, but they're very boring to play and to watch.
"Better" in this case means more entertaining; and specifically, the claim is that with the king in the center, it's not possible to "bunker down" and play a very static, defensive version of chess.
It is not however, a completely new game. All the skills regarding pins, forced sacrifices, open files, and so on still hold. It's the same as if both players been forced early in the game to not be able to castle: the basic game is the same, but certain "boring" states are hard to get to.
I do agree that the whole thing about opening book seems a bit overblown to me: obviously getting rid of castling means you have to mostly throw out the current "book"; but surely a new one will be written.
I'd always thought another way to make tournaments more interesting would be to take a page from wrestling. In wrestling matches, each player takes a turn starting from a disadvantaged position, where it should be easier for the other person to pin them. They get points if they manage to break out of the position while avoiding the pin. Having some games start "in the middle" after an early "blunder" by one side would make things more interesting as well.