Should I look further into Godot Engine, or is it more of a "heavyweight"/loads-of-features engine like Unity and Unreal?
Should I look further into Godot Engine, or is it more of a "heavyweight"/loads-of-features engine like Unity and Unreal?
Also check out https://defold.com/ — it’s an excellent game engine that perfectly suits your 2D/mobile/lightweight requirements. The team behind it (at King) are very active both in listening to the community and with their release cycle. It has a bunch of features bigger engines still lack (hot reloading, fast testing cycle and export process).
There's not a shred of truth in the above statement. We offered an OPT-IN analytics services that provided you, the developer, with install and retention numbers for your game. No one at King or in the Defold team ever looked at any data. King has hundred of millions of monthly active players of their own games. That's enough data. No need to try and steal data from anyone else...
The optional analytics service along with the optional project hosting was shut down four months ago.
We do use Google Analytics for www.defold.com and the editor. This is clearly stated in the terms and conditions. And it's pretty standard stuff in the industry to keep track of product usage like that.
As you say, things have changed and we have worked hard since the launch three years ago to show our community of developers that we are serious about Defold as a professional choice for game developers and that we do not have any hidden agenda with giving Defold away for free.
They shut down the dashboard/analytics service and offer opt-in analytics add-ons and third-party analytics services now: https://forum.defold.com/t/announcing-dashboard-and-analytic...
I believe both of those are now no longer required though.
I tried Unity, but it really feels like an overkill for what I want. Both Unity and Unreal are really geared more towards 3D, and to me they complicated 2D development because of it.