There might be a bit of a backlash yes. But I think for example the Dragon book is comically unbalanced towards parsing. It's just ludicrous how much it drones on about this tiny tiny part of writing a compiler.
I've been working professionally on one compiler continuously since 2013. I've spent like two or three days working on the parser. That's it. I've probably spent longer tweaking the Markdown of the README.
For me the issue is that parsing is basically a solved problem. I don't see how you can make it much better for compilers. If you give me a language I can write you a parser for it. It won't be interesting, fun, or be better or worse than any other parser. It's a purely mechanical job. (Of course it could be a nicer parser, or a faster parser, or give better error messages, or work better for IDEs or tooling, but stick with me.)
But the transformations that happen after that point? Well there a whole world opens up to you! You can do so much, in so many different ways, and achieve incredibly different results for different requirements.