>[...]
>"We also worked with a guy who was an expert in ripping assets from games such as fonts, which were then used as the game titles where possible."
I'd like to have seen something about how they approached the companies for copyright permissions, what emulators the companies endorsed for them to run the games on, etc., whether the companies who owned the copyright currently had the assets but they weren't usable or didn't have the assets (kinda weird to own the copyright on something you don't even have a copy of yourself).
Seems like there's a few interesting bits (heh!) of information there.
Note that even for personal use these things are verbotten in UK copyright law.