Everything has a context, and learning to understand where something came from is a skill that is not just useful in appreciating old video games, but is broadly applicable in pretty much any human interaction.
Everything has a context, and learning to understand where something came from is a skill that is not just useful in appreciating old video games, but is broadly applicable in pretty much any human interaction.
I see this a lot in regards to older games especially things like doom or goldeneye. I understand when it comes to graphics or some tedious gameplay features and controls but I find from an actual core gameplay standpoint, a lot of older games hold up a lot better than more modern games. I'd rather manage ammo, while searching obscure tunnels for secrets and keys shooting at blurry pixels than press 'space' for the next qte between beautiful 30 minute cutscenes after the umpteenth tutorial guided linear coridoor I receive the next shiny trophy for walking down where the only risk is having to restart 3 seconds earlier from the last auto save point with a possible bonus for failing too many times accompanied with a link to the ingame store where I can purchase ammo or armour for the price of a cup of coffee.
In the 90s there were a lot of crappy games too. I think there’s good games in every time period, and trying to pretend that the past has a monopoly on core gameplay is only remembering the best games of the past.
The best example off the top of my head is the speed running community. The most popular game is super mario 64, which came out in 96. It has a smoothness to the controls that is almost never achieved even in modern games.
This is one neat area, where the old Infocom games are well respected (see "Get Lamp" documentary on YouTube) today, but it is well recognized that the technology and text game complexity has reached entirety new heights that have pushed the boundaries forward immensely.
They also don’t constantly nag you or hold your hand.
Fwiw I don't think the og star wars movies require nearly the same suspension of standards that something like Doom does. Maybe for sfx buffs but I think most people go to movies for the human elements. That's not the same with videogames because of how the medium is interactive.
A lot of music from the 80s is good in the way you described. Thriller however, is an album that stood the test of time.