I see this a lot in regards to older games especially things like doom or goldeneye. I understand when it comes to graphics or some tedious gameplay features and controls but I find from an actual core gameplay standpoint, a lot of older games hold up a lot better than more modern games. I'd rather manage ammo, while searching obscure tunnels for secrets and keys shooting at blurry pixels than press 'space' for the next qte between beautiful 30 minute cutscenes after the umpteenth tutorial guided linear coridoor I receive the next shiny trophy for walking down where the only risk is having to restart 3 seconds earlier from the last auto save point with a possible bonus for failing too many times accompanied with a link to the ingame store where I can purchase ammo or armour for the price of a cup of coffee.