>Within the game, the goal of the game is to win.
This might be a case of ludonarrative conflict, though I hadn't considered it outside of narrative-driven games. Blizzard wants both mainstream low-entry play, and highly-competitive e-sport bait. And in that way lies madness[0]
[0]https://www.reddit.com/r/starcraft/comments/11m21k/starcraft...