Unfortunately almost every web site out there does a poor job of showcasing those abilities.
Then they wonder why they don't have any issues playing native 3D games and move on to another Website.
I’ve noticed a lot of people with integrated graphics as well as a decent card often have the browser set running on the bad GPU. Also a surprisingly large number of people have turned hardware acceleration off! Usually fixing this sorts out any performance issues they have with WebGL.
Yep. The list is here - https://chromium.googlesource.com/chromium/src/gpu/+/master/... It includes things like Intel HD 3000, which is the GPU in all 2011 models of the Macbook Air. It's quite annoying but maybe better than having browsers crash horribly when the graphics driver throws.
WebGL game engines could already been the new Flash for casual games market, but it is just better, from business sense and support, just to ship native mobile games instead.
They are not allowed to, thanks security.
> Or an application could hold a list of easy-to-use step-by-step tutorials.
Still too complicated versus installing a native game from an app store, given "from business sense and support".
I appreciate it because I'm interested in this kind of thing (not necessarily just games, but graphical custom interfaces in general) and getting confirmation on why it was slow (on powerful hardware) is good to know.