I've heard cool stories from game development before, but this guy is on another level. These aren't just neat hacks, these are serious engineering feats. Several of them. For Crash Bandicoot.
- A custom animation compression system
- A custom memory paging system between memory and disc
- Reverse-engineering the hardware and standard lib
Edit: Apparently at the time he already had a PhD from MIT and had worked with the Jet Propulsion Laboratory and MIT Artificial Intelligence Laboratory: https://en.wikipedia.org/wiki/Andy_Gavin