In any case I'd argue the ability to reason about this space is a bit more natural than RGB (and a bit less than HSV) too.
But I'm sure there were some other specific requirements they were trying to satisfy...
In any case I'd argue the ability to reason about this space is a bit more natural than RGB (and a bit less than HSV) too.
But I'm sure there were some other specific requirements they were trying to satisfy...
The "CRY" model used by the Jaguar is fairly different than (though as you say, related conceptually in its separation of brightness/darkness information, of course). I think it basically just arose from a combination of big focus on smooth shading while keeping the color values workably small and fast to calculate on.
When Nintendo natively used the YIQ color space for the NES, that makes sense, because it simplified the hardware, because it's the color space used by NTSC. It's not apparent to me that there's an easy way to convert this non monotonic color space into YUV/YIQ.