Might make a good radiation shield, though.
Might make a good radiation shield, though.
Raise the orbit of satellites in LEO which are affected by atmospheric drag. Or re-boost things like the international space station, proposed future Chinese space station, etc.
Extend the lifetime of geostationary satellites which are still electrically functional, but out of station keeping propellant. One such thing docked for the very first time with a satellite earlier this year. https://en.wikipedia.org/wiki/Mission_Extension_Vehicle
On unmanned missions, slowly move cargo from low earth orbit to destinations at the Moon or Mars. If you can use ion and hall effect type thrusters for your missions to move cargo around, you can establish a logistics supply chain for essential supplies consisting of unmanned craft.
https://en.wikipedia.org/wiki/Delta-v_budget
https://en.wikipedia.org/wiki/Specific_impulse
An interesting example of using ion engines to maintain low earth orbit, through long continual thrust was this mission:
https://en.wikipedia.org/wiki/Gravity_Field_and_Steady-State...
It boils down to the fact that in space you can, with a very good degree of approximation, determine the trajectory of an object not under thrust, knowing only these two things: it's position at a given time, and it's velocity at that same time. These two vectors give you a single trajectory through space.
It follows from two physical laws that you may remember from high school:
- Newton's second law, or F=ma
- Newton's law of universal gravitation, or F=GMm/r^2
If you put them against each other, you get ma=GMm/r^2, or consequently a=GM/r^2. The acceleration (and thus, future position and velocity) of an inert object in space is independent of its mass. So all you need to tell where it will go is to know where it is, and what is it's current speed and direction of movement. And, of course, what other bodies influence it with their gravity.
Of course, in practice, there are other considerations in which the mass may become relevant. For instance, solar radiation acts on the surface, impacting force that's scaled by object's mass. The same is true for collisions with various stray atoms, especially prevalent near planets with atmospheres.
But discounting above factors (and, again, you can go pretty far just ignoring them), if you have two objects very close to each other and not moving relative to each other, they'll just go together along the same path for a long, long time.
1. Tug gets in same position and velocity as its target, and docks.
2. Tug performs some kinda of burn to put both it and its target on the new trajectory.
3. Tug undocks and performs a burn to head off to where ever else it's needed.
If I understand correctly, it's really just a way to avoid putting engines and fuel tanks on things that don't need to change trajectory much.