That answer is still correct, which is that Blender's workflow and concept of 3D geometry is good for making nice pictures that don't need "correctness", but not what you want for mechanical engineering.
FreeCAD tries to be like SolidWorks/AutoDesk Inventor, and I think you'll find the workflow much better suited for designing mechanical parts in a precise way. Last I tried FreeCAD, it felt pretty alpha quality, but that was a long time ago.