I've seen that with Handango (they raised from 30% to 40% and then 50%) and they went bankrupt when the App Store launched.
Same story with the phone operators, their margins was in the 50% range.
I've seen that with Handango (they raised from 30% to 40% and then 50%) and they went bankrupt when the App Store launched.
Same story with the phone operators, their margins was in the 50% range.
Can't say I'm a huge fan of the 30% haircut, but I get to push my product directly to millions of people in a week and get paid monthly? What a time to be alive.
Apple not allowing side-loading seems like the main issue.
Only in the Apple iOS land. If I don't like Google Play's revenue cut, I can list my app on any of a dozen or so alternative stores (Amazon, F-Droid etc) and all Android Users can install my app. Same story on Windows, Linux and even Mac devices.
They would be pretty happy if they could have a link on their site to download the iOS apps, for their customers.
If Apple still wants to review every app that can be installed, they could propose an option to be in the App Store but unlisted - then the fees goes down to 2 or 3%, just like a credit card fee. But they won't, because they can get away with shaking businesses 30% so they'll keep doing it until someone forces them to stop.
And I am perfectly aware that the situation was even worse before the App Store.
In fact, by all means, Apple created a viable ecosystem for a huge number of independant developers and that's great.
Still, 30% is not justified, and this is not Apple hate, Google and Valve are on the same boat.
If you are shocked that companies take a fee for distribution then wait until you see how things work in the real world.
That is not a good analogy. Supermarkets, retailers etc charge a fee from the vendor because that is their primary source of income ("bread and butter", if you may). In the OP's case, the "supermarket" is an iPhone device which the user has already paid a premium price for.
EDIT: bduerst covered this already https://news.ycombinator.com/item?id=23571076
Grocery stores also have slotting fees.
> Grocery stores also have slotting fees.
Again, the whole point I'm trying to make here is that comparison to grocery stores just doesn't work (because of reasons mentioned in the first comment)
* English is not my first language so I'm having trouble finding the perfect word.
Having stock costs money, you have to decide what to stock and take a loss if you can't sell it, nothing is automated so you need more staff...
It's really apple to oranges.
You don't have a choice to distribute iPhone software.
Just broaden the market to software in general or even just software for mobile phones and tablets. Then you have a choice again. iOS's market share is below 50% even in the US, and much lower globally.
(I have both iOS and Android devices, and I specifically like that Android's Firefox allows add-ons like uBlock Origin. Apples doesn't allow those.)
What happens in reality is developers either capitulate and / or sneakily separately contact their users and get them to pay through another payment processor.
App Store has been around for over a decade.
The percentage has actually decreased.
https://www.businessinsider.com.au/apple-changes-app-store-r...
Very few mobiles games can be sold using the subscription model.