Happy to answer questions! And if you're serious about running this in your city, the importing process has improved greatly since December, so get in touch.
Happy to answer questions! And if you're serious about running this in your city, the importing process has improved greatly since December, so get in touch.
He demoed his actor system with 100 000 cars in the middle of this talk: https://www.youtube.com/watch?v=qr9GTTST_Dk
Maybe you guys should team up :) (if not already...)
I tried the Windows version and some of the UI controls don't respond to mouse clicks, e.g. home and gear button in bottom left, speed controls and dropdown. I noticed the target areas for them are about 90px below where the buttons are painted. So when I click the checkbox to show/hide Bus, it actually turns on and off the one for Car. I'm on v0.2.0b and the client area of my game window (excluding titlebar, edges) is about 2560x1520.
Some elements, like the dropdowns at the top (Sandbox map and traffic setting) work ok.
EDIT: Looks like schemescape beat me to reporting this. I'd love to know if this was just a dumb "programmer-oops" or if there's an opportunity for the language/libraries/framework to better funnel code toward correctness.
Now that I'm looking more closely, this looks like some sort of initial aspect ratio issue, possibly related to a resize.
The game launches and the window either starts maximized or it maximizes itself. If I restore (un-maximize) and re-maximize, the aspect ratio is clearly different because the logo in the center of the screen gets slightly taller (while staying the same width).
In other words, the initial aspect ratio of the graphics seems incorrect (squished vertically slightly for me, running at 1920x1080).
Thanks for reporting! I'll try fixing this blind (no Windows machine handy) and send a new build; it'd be great if someone could confirm it.
I believe MS provides premade free virtualbox images for IE testing purposes too.
Do you have your windows taskbar in non-default position? Mine is on top of screen and some games in some display modes give offset mouse position
2) How well does it validate? I couldn't find any reference to observed traffic count data anywhere
2) I wrote a bit here: https://old.reddit.com/r/urbanplanning/comments/hdylmo/ab_st... In short, validation is hard, and I'd say I'm a bit understaffed.
Does this only simulate what would be considered a typical traffic load, or can it simulate outlier events (sport games, concerts, COVID quarantine, etc)?