That's odd. The point of focusing on users is to discover what users want. If you're not doing then you're not really focused on users.
That's odd. The point of focusing on users is to discover what users want. If you're not doing then you're not really focused on users.
Also, +1 to the parent comment. I worked at a startup where we made exactly that mistake - we delayed releases until it met a high standard of UX - took us more than couple of years. By this time, competitors that built a _much_ crappier product got userbase, and hence funding, and then used that to get their UX up to par (sometimes they wouldn't even have the features, they just faked it). We realized our mistake, adapted and stayed in business - but it was a difficult and painful process.
So basically - first get things up and running FAST, then worry about polish and laser-cut UX.
If these two things are not equal then you're doing it wrong.
A good analogy I heard recently (more to do with planning your own projects than requesting stuff in other people's, but I think it still works): imagine you have a large patch of grass and it is taking too long to cut. There are a couple of ways to define that problem:
* I need a better lawnmower
* I need a better way to cut grass
The first locks you in to a particular solution (lawnmower), but there may be a better possible solution out there, and the second statement opens it up a bit. So bringing that back to the user request thing, if your user requests a better lawnmower, make sure there isn't some better way to have the grass cut instead.