>Why so many game devs are enamored with Elo when it comes to ranking is a bit bizarre.
Probably just Occam's Razor, they don't know of or care to make something better and can just pull Elo off the shelf.
Probably just Occam's Razor, they don't know of or care to make something better and can just pull Elo off the shelf.
Predictably this led to an explosion in boosting and win-trading services.
and
> They tweaked the variables until they got their desired distribution, lumping the majority of players in gold and plat
seem to be opposites. What am I missing here?