There arent many hash map methods that will actually modify the data.
Standard OOP, on the other hand, seems to encourage such behavior. So, for example, a Company object could contain a bunch of Department objects, each of which contained a bunch of Employee objects.
These people objects could also be referenced in areas outside of the company object.
If I called a company.giveFinanceDepartmentARaiseInDollars(10000) function on the Company object, it would have an unpredictable impact on the Department/Employee objects. It may also have cascading effects in other parts of the application that may not be clear.
On the other hand, if you represented this as a company hashmap, with the keys the department structs, you would have to do something like the following instead:
company["finance"].employees.forEach(x => x.salary = x.salary + 10000); company["finance"].base_salary = company["finance"].base_salary 10000
This contrived example shows some of the pros/cons. OOP allows us to hide a lot of behavior/changes, which may mean less repetitive code. OTOH, it hides a lot of behavior/changes.