When you're defining an interface on a type that doesn't need to appear in its own method parameters or return types, and where the actual type doesn't matter (as in classic OOP), Java interfaces are fine. But not all problems are best framed this way.
But I'm curious if you don't find object algebras in Java cumbersome and kind of fighting the type system? Because while I like this kind of thing in Scala, in Java it feels very much against the design of the language.
I agree, I prefer sum types in general. And you can still get dynamic dispatch from trait objects (in Rust), so you have both approaches at your disposal. (In Java, all you have is a hammer...)
> But I'm curious if you don't find object algebras in Java cumbersome and kind of fighting the type system?
Yes and no. I try to use them where they make more sense than OO-style interfaces, so somewhat by definition I don't find them any more cumbersome than OO-style interfaces would be. Java feels like it has a dearth of modeling techniques, so even a seemingly-niche one like object algebras gives me a lot more to work with.
Serializers/deserializers are a good fit for an object-algebra approach, since you don't want to define those methods directly on the data type you're serializing (if you even have control over that type).
Traditionally algebraic types, where you can combine two instances to get a third, are also a good fit. (From a Haskell perspective, you can think of the `x.add(a, b)` as explicitly naming the dictionary of typeclass methods you'd get from writing `a + b` -- kind of like `a +_x b`, if you will.)
And there's almost no choice if you want to define a signature over multiple types -- you need a mediator object anyway.
It's pretty ergonomic if you stay nearby these and similar patterns.
> The expression problem is a new name for an old problem. The goal is to define a datatype by cases, where one can add new cases to the datatype and new functions over the datatype, without recompiling existing code, and while retaining static type safety (e.g., no casts).
Why should I care about recompiling? That's an implementation detail.
Taking the compilation stuff out, it looks very similar to classy lenses.
Sometimes you don't have access to 3rd party src code you call into, hence why you can't always modify and recompile it.
https://www.destroyallsoftware.com/screencasts/catalog/funct...
OO and Functional are just good design goals for making an easy to use API for your components. Even if those components are written in C, I think you'll find that many components are designed to be:
Object Oriented:
- has an interface
- hides implementation details
Functional:
- the same input always gives the same output. I.e. there's no hidden state changes which you need to keep track of
You can think of it like concrete vs cement. The OO and functional components are the rocks and rebar in concrete, and imperative code is the cement. The rocks make the concrete stronger, but it's easier to shape with cement in between the rocks and rebar.
That's not even vaguely true. OO is the dominant paradigm in many areas of commercial programming, including web backends, phone client code, desktop applications using GUI frameworks, written in Python, Java, C#, Objective C, Ruby, etc. Think about Java -- that basically mandates OO.
You would think, but in my experience most people write mostly procedural code in Java: data-only types that expose all their properties with getters and setters, and all methods (and most data) declared static. Most Java developers write as if they were working in COBOL.
The first question that needs to be answered is, what exactly is a well designed programming language? What exactly is a well structured program?
Until you are able to answer the questions above axiomatically we are doomed to run in circles forever.