Edit: To be clear on what I mean, for those who haven't been following this stuff, most "real-time raytracing" that's started to crop up in real games over the past couple years has been limited to only a subset of lights/materials. A particularly shiny shield, a campfire, etc. And then the rest of the scene is rendered the traditional way. Even with Nvidia's dedicated hardware we can't (yet) just slap raytracing on an entire game and call it a day. But this demo makes it look like we may be much closer to that goal than I'd thought.