So you can have it render an object which shows different colors to different eyes, while rendering the rest of the scene normally?
What software supports this?
Few years ago they switched to single pass stereo rendering to avoid rendering whole scene twice. In theory this legacy option to use two cameras is still there, but quick googling says that it has some issues on modern Oculus SDK's and new Unity render pipelines but workarounds are possible.
https://forum.unity.com/threads/right-eye-black-for-urp-on-q...
https://forums.oculusvr.com/community/discussion/90660/unity...
https://answers.unity.com/questions/1534621/vr-how-to-render...
But maybe I'll get back to work on my hack. Some suggestions are here: https://stackoverflow.com/questions/53775620/webvr-update-sc...
I have zero experience with WebVR, but solution you linked seems sensible.
Do you have any idea how to do this? I was trying to hack Three.js to enable binocular presentation (I have only Gear VR headset for my Samsung smartphone), but I wasn't able to do it. And as far as I'm concerned it's the only library providing WebWR functionality.
I'd avoid PSVR, it is obsolete in 2020.
Given their total lack of ethics, I don't think Facebook deserves our $$$. But it's true that the Oculus price is attractive (as with everything where we pay with our privacy)
The biggest thing seems to be the long lead times between ordering and arrival.
I have Oculus CV1 and might upgrade to the Reverb this holiday season for the resolution.