So you can have it render an object which shows different colors to different eyes, while rendering the rest of the scene normally?
What software supports this?
So you can have it render an object which shows different colors to different eyes, while rendering the rest of the scene normally?
What software supports this?
Few years ago they switched to single pass stereo rendering to avoid rendering whole scene twice. In theory this legacy option to use two cameras is still there, but quick googling says that it has some issues on modern Oculus SDK's and new Unity render pipelines but workarounds are possible.
https://forum.unity.com/threads/right-eye-black-for-urp-on-q...
https://forums.oculusvr.com/community/discussion/90660/unity...
https://answers.unity.com/questions/1534621/vr-how-to-render...
But maybe I'll get back to work on my hack. Some suggestions are here: https://stackoverflow.com/questions/53775620/webvr-update-sc...
I have zero experience with WebVR, but solution you linked seems sensible.