Another more difficult: Can you add a zoom?
Another more difficult: Can you add a zoom?
I do however have an update coming up (sigh after this ... month ... eventually) which will address what you just said, and also try to make sure your first click always hits a hole. But not sure how it'll turn out just yet. I'm a romantic when it comes to random number generators so I didn't want to mess with a pre-generated board just to create a hole. Plan is to shift the entire board by X,Y tiles from where you click, and as you can imagine geometry of irregular shapes is a bit tricky.
- Sometimes I get zeros with mines next to them
- Like in OG minesweeper, it would be really helpful to be able to click/two-button click/mouse wheel click (whatever you like) on a number tile (whose mines have already been flagged) to clear all the tiles around it.
No need to muck with generation - first click always clears the clicked tile, then reveals.
What's funny is that most of the server code is already in place in dev, it's just disabled. I just need to carve some time to pick a direction and work on it. When a board is generated, there's already an algorithm that locates the center of the biggest empty space on a board, and if it exists, it assigns its address to game.clearest_tile.
// first click, surprise!
if( game.click_count === 1 && game.clearest_tile !== false ) {
// sigh, this is too inelegant
// game.board.private[payload.parameters.address].mine = false;
// sigh, and this looks like garbage when shifted
// this is what i get for picking a hexagonal board
// game.shift_mines_to_center(payload.parameters.address);
// todo: fixplz
}
Obviously I can just clear that tile on that first click and be done with it. Or, highlight the emptiest tile on game board render. But the shift_mines_to_center algorithm is something that needs tweaking.An alternate approach would be to repeatedly generate the board after the first click, till the board has a hole under the click.
The algorithm to locate the biggest hole on a 1,200 tile board takes around 45ms and I'm stubbornly itching to use it one way or another. But I'll see what's a more sane solution over shifting fields.
Unfortunately it requires mousewheel or some magic combination of your trackpad and pinch which, I just hate mobile and macs apparently. Key Z is to zoom-all.
Edit: also, you should be able to zoom in on the tiles, but, you're possibly running into an untested edge case, of which there are tons. Mac and mobile is under-developed as I'm a firefox/desktop curmudgeon. As you and others have noted, there is some interface goofery, but otherwise a mousewheel should let you zoom in until you see a moire pattern on a crt.
Not that you can zoom like this now, but you can pan if you hold the ctrl key down and left - click + drag.