Will this only target graphics operations, or will it also be suitable for general purpose computations (matrices, tensors, etc)?
Focus on Vulkan graphics shaders first, then after Vulkan compute shaders
So no compute support yet. Also, Rust-GPU's focus is writing shaders in Rust, in order to support a game engine, so the focus will be real-time graphics and simulation. It seems like it will never evolve into a CUDA like heterogeneous environment that's more common in scientific computing and ML.
I don't think anyone would be opposed to evolving the project into a strong alternative for scientific computing and machine learning!