Godot allows you to write code in languages other than Go? I thought it was a Go-specific library
It has nothing to do with the go language, just a coincidence
>More choices than any other engine.
GDScript Python-like scripting language, designed to make games with zero hassle. Learn why our community loves it.
Full C# 8.0 support using Mono.
Full C++ support without needing to recompile the engine using GDNative.
Visual scripting using blocks and connections.
Additional languages with community-provided support for Rust, Nim, D and other languages.
Built-in editor with syntax highlighting, real-time parser and code completion.
Integrated documentation. Browse and search the whole API offline, without leaving the editor.Internally, everything is C++ (and your code can also be written in it), but the bundled scripting language is called GDScript (it’s a bit of a mixture of Python, Lua, and others with some extra unique syntax sugar). However, it does support bindings to other languages. The most common being C# (using Mono), but people have gotten Rust to work (among others).
I wish they didn't go with C#, I keep trying to use const-correctness and getting annoyed