Did you use your Wyre [1] language to develop it? I saw the examples on Github, and seems pretty interesting. Its cuts quite a bit of the verbosity of Verilog. I'll give it a try.
Did you use your Wyre [1] language to develop it? I saw the examples on Github, and seems pretty interesting. Its cuts quite a bit of the verbosity of Verilog. I'll give it a try.
In terms of hardware, I'm using an iCEBreaker dev board [1] which has worked really well (A nice bonus is that the board has a 16MB flash chip, which can be used for storage -- this is what the Minecraft clone uses to load the map and textures from on startup).
On the software side, I'm using the open source yosys/nextpnr/icestorm toolchain which is a lot faster than the vendor supplied tools. I mostly figured things out by just trying stuff, so a high iteration speed definitely helped here!