That's not to say coprocessors didn't exist. Sega loved expanding the Genesis - but with hardware-addons that didn't sell very well. The Sega CD is effectively a second console's worth of coprocessors. It included much-improved audio hardware (which barely got used because you had CDDA), another 68000 CPU, and some fancy rotozoom ASIC stuff. There is a SNES style "just sneak a chip onto the cartridge" thing, though, but there's only one game that does that: Virtua Racing. It has a very primitive hardware rasterizer on board, which actually causes problems with some later-model Genesis consoles. It also won't work at all if you have a 32X plugged in.
I think it would be pretty hard to find a Genesis game that would unequivocally demonstrate the 68k in the Genesis was a win over the 65816 in the SNES.
At launch, most games were around 512KB in size. By the end of the machine's lifespan 3MB was common and there were even some 4MB and 5MB games.