Kind of easy if it makes you tons of money.
Tetris has sucked countless hours out of peoples' lives. Hell, I even almost lost a job because of Civilization 3. I'm completely unable to play "one more turn" style games in moderation.
Mobile games are optimised so that players like to spend time playing the game, and have the option of exchanging money for time in-game. You can either grind (use time) or spend money (use less time).
If people enjoy the game and want to spend money to get ahead, they have the option. No one is forcing payments, it usually goes badly for the game.
It’s a bad product that people get addicted to, so I wouldn’t want to work on it, much less be proud of it. It would be like being proud of inventing banner ads, or spam, or artificial trans fats, or telemarketing robocalls, etc etc
That is just the way it is. It isn't right to squash the freedom of the vast majority of people because a small subset of users lack self control.
I think it depends on the net benefits. It’s odd to pose it as “squashing freedom” as I don’t think that anyone is proposing that FarmVille be banned or made illegal. I just think it’s a bad thing to make and not something to be proud of.
“I made a thing that lots of people like, but pisses lots of people off, is responsible for needless deaths, and lots of people wasted money.”
Is any videogame a bad thing to make? What about movies that arguably can inspire mass shooters or other negative events to occur.
Can the creators of smash brothers or dota not be proud either? Those games fuck some small subset of people up too. I played smash brothers for thousands of hours myself.
Every time I hear about people having issues with partner being addicted to gaming, the game in question is PC or console game. Typically competitive online one, sometimes single player. It is rarely mobile game, like I never heard people complain about partner being addicted to Farmville.
But, somehow, those games get defended each time.
Gambling addiction is also something that's normally hidden from the partner, and mobile games are great at allowing that, so there's also this difference. The partner won't see the issue until it's too late.
But my other point was about hypocrisy. People here go at length hating on Farmville and talking about addiction, because Farmville is not cool in their social circles and is game they personally dont like.
You do not get the same outcry about games that are actually the most frequently mentioned by people who deal with gaming addiction issues. Those games are mentioned either positively or not at all. And if you would call the people who play those games feeble minded, you would not ended up upvoted.
Besides, I found that Overwatch, FIFA 18, and Counter Strike: Global Offensive at considered "game of chance" in Belgium, because you place bet and win or loose.
Not clickers like Farmville. I did not found a single article that would implied so.
People buy what they like. Just because you dislike Farmville doesn't give you the right to invalidate everyone else's enjoyment of the game.
"Up to 50% of revenue comes from 0.15% (15 in 10,000) of players"
https://en.m.wikipedia.org/wiki/Free-to-play
With 'feeble minded' I meant weak versus addiction. Maybe not the 100% correct term.
The thing I don't like about online gambling is that it can be hidden by the addicts. I mean sure it is their money to do whatever with, but it might still be shady immoral practice to enable that, like casinos or Farmville.
I almost want to call it the Eternal September Part 2 when Facebook took off like wildfire on the last year or so of MySpace being relevant.
Smartphones taking off specifically Android meant people could just play games on their phone and not have to wait to get home to a computer.