I did a lot of Turbo Pascaling on that one, but it was frustrating watching the compiler go so slooowly while I already noticed a misprint or a missing ; on the screen.
The last thing I did on Turbo Pascal was a program that drew fractals in 320x200 using direct memory access (byte absolute). I tried to get it working in 640x480, but the differences between individual VGA cards were too big. That was 386 already, though.