>You're just sizing the window to integer pixel sizes. Just like every X WM and Wayland compositor does.
To be clear, this is if you configured your output scaling to be 2/3. 133px is absolutely not correct there.
>You're just sizing the window to integer pixel sizes. Just like every X WM and Wayland compositor does.
To be clear, this is if you configured your output scaling to be 2/3. 133px is absolutely not correct there.
I don't think I've been able to explain then. There's strictly less rounding than today this way, Because from the point of view of Wayland every window is at native resolution and it's up to the client to scale.
> To be clear, this is if you configured your output scaling to be 2/3. 133px is absolutely not correct there.
I don't understand what you're saying. 133px is correct, just like 134px is correct. The way WMs and compositors work is they split the screen between windows at integer coordinates. That's how it works at 1x and there's no reason to not work like that at 1.5x. They're completely independent issues.
You won't get the same result as rendering the entire screen at the same scale because you're snapping windows to integer borders. But that's the whole point. The app however is scaling at 2/3 within that window box and that's actually what you want because it gives better results. There's nothing special about scaling the whole screen that you can't do by scaling each individual window after first snapping all windows to integer sizes.
If you follow the email I linked a while ago, this was mostly a decision in Weston, not really particularly related to GTK. But if you want to follow the conversation on where Gnome is at with this, see here: https://gitlab.gnome.org/GNOME/mutter/-/issues/478
The end comments there are what I'm getting at, the only reliable way to do this is to just bypass scaling completely and have something where the client says "never scale my buffer at all on any monitor." But of course that has the same issues with mixed DPI and you would only really want to use it for performance-sensitive applications that are not particularly sensitive to scale.
This is just not true. There's nothing special about 1x and 2x when you're rendering a font or a vector. 1.5x may very well be the scale at which everything snaps into the pixel grid because that's how the pt->px conversion happened to play out at that given DPI. Thinking of 1x and 2x rendering as being special cases is exactly the problem here. And even for things where you want to pixel align if you leave that to the client some can make more intelligent decisions. There's nothing stopping a UI library snapping everything to the pixel grid at arbitrary scales by varying the spacing between elements slightly between steps. That's the whole point, the client can do better things in a lot of cases and while the discussion was about Weston the Wayland protocol has ended up with this limitation, which makes sense since Weston is the reference implementation. There's currently no way for a client to request the scale factor of the screen and render directly at that factor.
> But of course that has the same issues with mixed DPI and you would only really want to use it for performance-sensitive applications that are not particularly sensitive to scale.
There's no problem with mixed-DPI. If you have a 1x screen and a 1.5x screen render at 1.5x and scale down in the lower screen when spanning two screens. When in one screen exclusively render directly at 1x or 1.5x.
At some point maybe I'll put together a post to illustrate this, I know it seems easy when you think about it but if you try to implement it you'll see it causes a huge number of problems. They are not unsolvable but the amount of clients that are going to care enough to solve them all is very small. (Fundamentally this cannot really be solved in a browser either for the reasons I described above)
If you want to work on this, please do it, but don't say I didn't warn you that it's a rabbit hole. I've actually done everything you're suggesting before in other projects, and honestly we've really only scratched the surface of why trying to do this kind of scaling is problematic.