It's going to depend on your experience, for me I have often run into the exact opposite extreme... where the non-secure random is to slow for my uses-cases (games, graphics, procedural texture gen, etc) and a much faster but less statistically random generator better suited my needs.
I would argue that the default behavior should favor the novice and non-domain-expert. Should game programmers, graphic programmers, etc, be expected to know that they need to tune the performance of random() or should the domain-experts writing cryptographic algorithms be expected to understand the limitations of random() as it applies to their use-case?