Would be interested to see some guide on supporting 3d acceleration. Wasn’t there some announcement last year they were sticking some d3d layer in wsl2?
Maybe someone will write the inverse of dxvk to allow Vulkan or GL apps to run on top of the DX12 driver.
Microsoft did. Mesa already has OpenGL to DX12 conversion, and they're working on Vulkan. https://docs.mesa3d.org/drivers/d3d12.html