(my main problem with JS as a programming first language is its C-Style syntax)
(my main problem with JS as a programming first language is its C-Style syntax)
Re. the syntax, anecdata but I've helped beginners through their initial steps for about 6 years now in JS (and Python) and C-type syntax is just not an issue that slows down learning or causes issues. There are only so many different ways syntax can be structured so it's sane for a compiler to parse, they all work basically the same way, and people get used to a syntax really quickly
In my JS courses, I actually don't touch upon async things until I get to rather advanced/intermediate courses. Universally, I think the fundamentals of programming languages can be taught without too many drawbacks and agnostic of language choice unless the language is super verbose.
For example, all the things with closures, this, and asynchronous programming probably aren't relevant until a student runs into them/their gotchas while making web applications. By that point, I think framing it as event driven programming makes a lot of sense and gives context without being forced to deal with the details.
I think doing anything cool in other languages is also almost similar. A while loop/game loop in Python or other languages is pretty similar to the event loop which where the asynchronous nature of JS comes from. This becomes really apparent when working with games like Roblox/Lua and Minecraft/Minecraft plugins+mods.
(Apologies to other commenters as well! I got a little bit salty when people mentioned async in relation to beginner programmers because it's not a simple thing. It's abstract and doesn't really make a bunch of sense until the beginner has built a floor of very basic programming to stand on)
[I apologise for being a little snippy here]. I don't have an issue here: I don't think you & sibling commenters are really getting that these are beginners I'm talking about. Yes, I am aware of async/await. With the browser being the default environment, a beginner has to understand callback-related programming with JS quickly: they need to be able to say "I want to do this then this". You have do this via callbacks. You can write JS synchronously, but IME this isn't practical.
Using async/await isn't some magic bullet here. You can write synchronous-looking asynchronous code, but the level I'm talking about is: what does asynchronous mean? What does synchronous mean? Once they've got that (which is not simple), what's a Promise? That one's fun because you need to explain the concept and how they work first, and generally that's gibberish. Async/await helps, so say I ignore Promises and go straight to that. At which point the learner starts getting errors to do with unresolved values. And back to Promises we go. And so on.
I would say that I don't think there's any magic language that makes things easy for learners, and JS has many advantages over any other one, mainly to do with its general accessibility. But it's a fairly weird language in how it works, it isn't the simplest.
For every other saner environment (read: browser consoles), global await is a thing already, and you get immediate feedback, and have a canvas (with sync APIs!).
That being said, I do think that the best programming language to start learning is the one your parents/friends speak.
[shows them Node]
Oh, It's a calculator. Wow. I mean, wow. That's emm, really impressive.
[No, it's a runtime environment for JavaScript]
It's a what? So how does that help me move things around on the screen?
[It doesn't]
So explain what the point of Node is?
[etc]
A beginner at basic level, that's "what's a variable", "what's a function", "I don't see what the point of a function is". And something like Node -- it's just not a great environment to explain that: it doesn't do much that's interesting, like move stuff around on a screen. You can type stuff into the REPL, and it will spit things back, but that's just going to look like a calculator. Something like Processing, or a simple game engine aimed at beginners, or even making things happen on a web page using JS: that's good, it holds interest.
And you need eventhandlers for games.