It’s not just unpopular, it’s clearly false. The mobile gaming industry is the fastest growing segment and represents $77.2B in revenue.
https://www.reuters.com/article/esports-business-gaming-reve...
https://www.reuters.com/article/esports-business-gaming-reve...
To summarize:
> Nobody _wants_ to play games on mobile devices, not even kids
Was responded to with a factual statement on the size of that business that "no one wants to take part of", suggesting that perhaps there might be some correlation between a 77B revenue market, and some desire for it to exist by the consumers.
To which you argued that one should make a distinction on the type of games. Which brings us full circle to my point, that, no. The original did not make such a distinction, so neither should the refutation of it require such considerations. Whether or not that is the best approach for the sake of convincing anyone is a separate matter.