One thing for sure is that it looks interesting.
One thing for sure is that it looks interesting.
Another game that blurred the lines that is actually one of my all-time favorites is Papers, Please. This is a game about being an immigration officer, a bureaucrat stamping papers and examining work permits... and it's brilliant and tremendously engaging. It can only exist as an indie game, of course -- imagine EA saying "yes, let's spend money on building and publishing a bureaucrat simulator".
I feel Factorio also sits right on the edge of this category. You do get to shoot bugs, but in the end, you're really just debugging a giant wafer.
In the end I stoppped playing though. It felt like too much work, and rang too close to my day job. Fortunately, I'm neither an immigrations bureaucrat nor a 19th century insurance investigator, so those themes seem more fascinating to me!
I understand what you mean about the day job thing. I got about 60% of the way through Shenzhen before walking away. Fortunately, I'm not a chip-designer, so hopefully that horizon is farther away with Factorio.
I commend its creators, I just avoid the game now. Who knows, in a couple of years I may get hooked again.
It's another game about bureaucracy. This time you play as an insurance investigator.
There's an article out there about how the 1-bit color rendering works, which I found quite interesting:
https://blog.playstation.com/archive/2019/10/17/lucas-pope-o...
Do note some mysteries have more than one solution. It makes sense, when you think that "who" did "what" to "whom" has more than one possible interpretation, and the game tends to accept most of them as valid!
This is most annoying in (I think) chapter 5, which is where you get some of the more difficult characters to identify, dying deaths that are somewhat ambiguous, involving some of the supernatural aspects of the story, all in scenes that can only be visited by going through other scenes (so it's hard to go back and check them).
As for the other ambiguous situation I mentioned, I found it hilarious in the "guns don't kill people, other people do" sense ;)
At this point I have blind faith in anything Lukas Pope creates.