Impressive result nevertheless. Improving this with adversarial networks will probably generate images which are indistinguishable from reality in just a few years.
Impressive result nevertheless. Improving this with adversarial networks will probably generate images which are indistinguishable from reality in just a few years.
Hot take: The overall tone of the style produced using this dataset comes from capture artifacts.
fps > beautiful images until you get at least 60... which this wasn't.
im pretty bearish on this kind of innovation in games tbh, its never going to be low latency enough to be viable, even if they'd improve their framerate - i dont see it going beyond academic interest because of that
definitely interesting to read about though, even if i doubt its viability in gaming
Their post processing can only start after the full image has been rendered, so whatever photorealism filter they apply will necessarily delay the image until the process is finished.
The blurriness, green tinge, and washed out colours are qualities photos sometimes have, but it's not what we see with our eyes. But they do help hide details that would give the image away as a computer rendering.