- This is effectively a progression game, where the player builds up abilities. But defeating a low-level enemy is boring and slow, even when you kill them with your first blow.
- It's disconcerting that you forget how to punch. I was expecting punching to not advance quickly, but instead it has limited uses. That's a strange metaphor.
- Everything feels slow - not because it needs better programming, but because it doesn't resolve actions fast enough. Asking whether I want to return to the start after every enemy is aggravating.
- There's no actual sense of progression or reward.
- There's no sense of danger, either.