Speedy and intuitive workflow are important for 3D modelers. I had a coworker who swore by a $100 modeler called Silo because he hated modeling in Maya. Blender’s modeling workflow can often be...cumbersome as well.
Blender feels very cumbersome when you learned 3D modeling with Wings.
It's really unfortunate that they chose to implement it in a language (ERLANG) that severely limits the number of people that can contribute to the software, and as a result, the development of Wings sort of stagnates.
Bryce 3D is another tool that comes to mind with a UI that is easy to grasp, but more for generating awesome raytraced landscapes and floating mirror cubes :)