The industry doesn't appreciated that blender can mesh edit and sculpt? What can it do that their existing software can't?
With the recent Eevee real time renderer you get a common material pipeline with Cycles.
Add the exceptional 2D animation tools, and rapid improvements in sculpting and the speed increases of CyclesX to the mix and you’ve got one of the most capable pieces of software going.
https://www.blender.org/features/grease-pencil/
Here's a short film produced as a grease pencil showcase. At the end, it shows what working with it looks like.