> "but tons of opportunities to just copy-paste-modify were lost due to license concerns".
Well, that's the point. GPL is working as intented.
Well, that's the point. GPL is working as intented.
Seeing as that scenario didn't come to pass, the only result is a net loss of games that could have been made (or made cheaper) by reusing Carmack's code and instead weren't. Maybe some of these games would have been proprietary, but it's still a net loss that they weren't made at all.
Users?
There's been a handful, but nothing like the flurry of Unity games, etc.
Really terrible license.