edit:
> It's definitely not - it's a complete rewrite, with some useful parts of Lumberyard ported over.
edit:
> It's definitely not - it's a complete rewrite, with some useful parts of Lumberyard ported over.
Now they changed strategy to compete with Epic's Unreal by making the engine actually royality-free and open source. It's very logical step that to compete with source-available product you need one under proper open source license with patents grant.
As a long time industry veteran: the important portion is how the asset pipeline works and whether I can port existing assets or acquire new ones.
Assets are all that matters.
For once there is chance that Amazon is big enough to make porting to consoles less of a pain in the ass.
Dumb.
From https://aws.amazon.com/blogs/gametech/open-3d-engine/
> The core engine modules and any add-ons or plugins are collectively known as “Gems”
So, so dumb.