Almost all interfaces use a flow-like layout model, “anchoring” components to some corner of the window or a parent component, and finding the first available space after laying out previous components. This is a model that works well with how we look at things.
Users of left-to-right, top-to-bottom languages are used to starting in the top left corner and heading right and down: that’s where our eyes naturally go, and how we interact with books and such. So in user interfaces, we anchor most things to the top left corner.
Users of right-to-left, top-to-bottom languages are used to starting in the top right corner and heading left and down. So it makes sense for RTL user interfaces to anchor things to the top right corner in the same way and progress leftwards.
User interfaces are largely built to match how eyes scan, because there’s not a huge difference between reading and writing prose, and reading and interacting with user interfaces.
(I’d say your cars comparison is not relevant; there’s very little inherent reason to prefer one side to the other. Scissors are only a smidgeon more relevant, being based on predominant handedness, and LTR is probably more popular than RTL for similar reasons, RTL being harder to ink cleanly if you’re right-handed.)