In these examples, are the voxel models being isometrically projected into a low res 2D space? Stylistically that seems kind of strange. I would expect either projecting a voxel model into a high res space, or projecting a high poly model into a low res space.
Also there doesn’t seem to be any anti-aliasing applied which would be a bare minimum here. Anyone have a good idea why the webmaster made these choices?