Works on iOS Safari, you just gotta enable WebGL 2.0 (Safari -> Advanced -> Experimental Features) in settings. Of course it requires a mouse/keyboard to be attached for the controls, so it only really works on an iPad.
Oh!! Thank you!!
Sorry about that :( we're a 2-person dev team and concentrating on desktop WebGL for the time being! That being said it'd be fun to get this working on native devices hmmmmmmmm
Gotta keep the endearingly goofy control scheme, though. Maybe with tap and hold instead of left mouse, and device tilt instead of WASD.
Great idea!!
If the web had an asterisk next to every experience that didn't work in Safari we'd have a crisis on our hands.