Curious, do levels look better now, taking advantage of modern video cards, than their original, native platform ?
I'm looking at Kingdom Hearts, and it looks quite amazing for a PS2 game.
Curious, do levels look better now, taking advantage of modern video cards, than their original, native platform ?
I'm looking at Kingdom Hearts, and it looks quite amazing for a PS2 game.
One thing that is lagging will be the original texture resolution of the games. They look more crisp in that particular screenshot, but in some games there's just not enough information. However, a while ago someone used AI technology to upscale the 2d backgrounds of PS1 era Final Fantasy games, with great results: https://youtu.be/OaEgc46FNWE. I think this same technology can be used to - relatively quick / easy / dirty - remaster older games.
edit: or even fairly modern ones ones; FFXIV for example has pretty low resolution textures by default, which is especially obvious in e.g. outfits during cutscenes. There's tools out there to replace textures (its anti-cheat / tampering doesn't verify the assets), I wonder if someone's redone all the 'vanilla' textures like that.
Games that try for realism tend to hold up poorly as time goes on, but games that have a very congruent less than real art style, not just cartoony games but all kinds of different styles, can hold up a lot better.
As well, some game art was designed to be played on CRT monitors, or at lower resolution, which gives a very different experience when played on a modern screen with a high resolution. The bluring and less discrete nature of pixels on older devices lended a lot of affordances to artists working with lower resolutions.
https://phoboslab.org/wipeout/
Further they often leave texture filtering on when the old console didn't have any.
Also of course older consoles ran lower-res